Pulse Design Assessment

Pulse Design Assessment

A concept for a teleportation app that helps people be there for the things that matter most.


A concept for a teleportation app that helps people be there for the things that matter most.


MY ROLE

MY ROLE

Product Designer

Product Designer

TOOLKIT

TOOLKIT

Figma

Figma

TIMELINE

TIMELINE

Apr 2025 - Apr 2025

Apr 2025 - Apr 2025

01. CONTEXT & IMPACT

01. CONTEXT & IMPACT

The work I did and the difference it made 👍

The work I did and the difference

it made 👍

Pulse is a concept I designed based on a one week take-home prompt that asked me to create a teleportation experience. I didn’t want to make something that just felt futuristic for the sake of it. I wanted to focus on the emotional side of travel and what it actually means to be somewhere that matters. Pulse is about helping people show up for important moments, whether that’s a birthday, a goodbye, or just spending time with someone you care about.


Since this was a solo take-home project, the impact wasn’t measured through user data, but through how I approached the problem. I tried to make something that felt simple and human even with a pretty abstract prompt. It was a good exercise in turning a futuristic idea into something that feels real.

Pulse is a concept I designed based on a one week take-home prompt that asked me to create a teleportation experience. I didn’t want to make something that just felt futuristic for the sake of it. I wanted to focus on the emotional side of travel and what it actually means to be somewhere that matters. Pulse is about helping people show up for important moments, whether that’s a birthday, a goodbye, or just spending time with someone you care about.


Since this was a solo take-home project, the impact wasn’t measured through user data, but through how I approached the problem. I tried to make something that felt simple and human even with a pretty abstract prompt. It was a good exercise in turning a futuristic idea into something that feels real.

02. OVERVIEW

02. OVERVIEW

How I design for concepts 🌟

How I design for concepts 🌟

Pulse is a concept for a teleportation app that helps people show up for the moments that really matter. I didn’t want this to feel like some random futuristic tech app. Instead, I designed it to feel personal and intentional, more like visiting someone you care about than just jumping from point A to B. The flow focuses on emotion and purpose. It guides users to choose who they want to see and why, not just where they want to go. It’s my take on what teleportation could look like if it was built around real connection instead of convenience.


Pulse is a concept for a teleportation app that helps people show up for the moments that really matter. I didn’t want this to feel like some random futuristic tech app. Instead, I designed it to feel personal and intentional, more like visiting someone you care about than just jumping from point A to B. The flow focuses on emotion and purpose. It guides users to choose who they want to see and why, not just where they want to go. It’s my take on what teleportation could look like if it was built around real connection instead of convenience.


03. THE CHALLENGE

03. THE CHALLENGE

Designing for real moments 💫

Designing for real moments 💫

One of the hardest parts of this project was figuring out when people would actually use teleportation and how to make that feel human, not just like some futuristic gimmick. The prompt was super open, so I spent a lot of time thinking through real moments that would make teleportation feel meaningful—like visiting family for a birthday or showing up for someone when it really counts. I wanted the flow to feel built around people’s actual needs. Since this was for a B2C company, I kept user goals front and center. I wasn’t just thinking about where users were going, but why they were going there and who they were going to see.

One of the hardest parts of this project was figuring out when people would actually use teleportation and how to make that feel human, not just like some futuristic gimmick. The prompt was super open, so I spent a lot of time thinking through real moments that would make teleportation feel meaningful—like visiting family for a birthday or showing up for someone when it really counts. I wanted the flow to feel built around people’s actual needs. Since this was for a B2C company, I kept user goals front and center. I wasn’t just thinking about where users were going, but why they were going there and who they were going to see.

04. ASSUMPTIONS & CONSTRAINTS

04. ASSUMPTIONS & CONSTRAINTS

Framing the ground rules 📝

Framing the ground rules 📝

Since this was a concept project, I wanted to set clear guardrails from the start to stay focused and avoid any unnecessary problems later on.


Constraints:

  • Users can only teleport to five pre-approved family members

  • The family list is only editable every six months

  • All teleportation must happen through designated hubs

  • Users must return home before initiating a new trip

  • The experience is credit-based to prevent casual or excessive use


Assumptions:

  • Users are everyday people who want to stay connected to long-distance family

  • The system is supported by government and TSA-level security measures

  • Family members can control their availability using status settings like “Available,” “Busy,” or “Unavailable”



Since this was a concept project, I wanted to set clear guardrails from the start to stay focused and avoid any unnecessary problems later on.


Constraints:

  • Users can only teleport to five pre-approved family members

  • The family list is only editable every six months

  • All teleportation must happen through designated hubs

  • Users must return home before initiating a new trip

  • The experience is credit-based to prevent casual or excessive use


Assumptions:

  • Users are everyday people who want to stay connected to long-distance family

  • The system is supported by government and TSA-level security measures

  • Family members can control their availability using status settings like “Available,” “Busy,” or “Unavailable”



05. IDEATION

05. IDEATION

Mapping out the core flow 🗺️

Mapping out the core flow 🗺️

The assignment only asked for two screens, but I wanted to take it further. I really wanted to explore how intention plays into this kind of experience, so I ended up building out the entire teleportation flow. That meant going beyond just a home screen and basic interaction, and actually showing what it’s like to prepare for a visit, teleport, and return home. It helped me think through the user’s mindset at each step and design something that felt more meaningful than just a tech demo.

The assignment only asked for two screens, but I wanted to take it further. I really wanted to explore how intention plays into this kind of experience, so I ended up building out the entire teleportation flow. That meant going beyond just a home screen and basic interaction, and actually showing what it’s like to prepare for a visit, teleport, and return home. It helped me think through the user’s mindset at each step and design something that felt more meaningful than just a tech demo.

06. DECISION MAKING

06. DECISION MAKING

Fast turnaround time ⏳

Fast turnaround time ⏳

Because this was a short-turnaround solo project, I focused all my energy on designing a clean, intentional core flow. Rather than trying to build out multiple directions, I spent my time thinking through the user goals and making sure the experience felt purposeful and easy to follow. I’m proud of how much I was able to bring to the core experience under a tight deadline.

Because this was a short-turnaround solo project, I focused all my energy on designing a clean, intentional core flow. Rather than trying to build out multiple directions, I spent my time thinking through the user goals and making sure the experience felt purposeful and easy to follow. I’m proud of how much I was able to bring to the core experience under a tight deadline.

07. FINAL DESIGNS

07. FINAL DESIGNS

Design decisions 🥳

Design decisions 🥳

I designed a teleportation flow that takes users from choosing a family member to confirming they have arrived. Since the timeline was short, I focused on what mattered most: making the experience feel easy to follow. I kept the visuals simple and added small details like greetings, real photos, and countdowns to make the process feel like a real app. Everything was built with the goal of helping users get to their family members as quick as possible with moments of emotion.


I designed a teleportation flow that takes users from choosing a family member to confirming they have arrived. Since the timeline was short, I focused on what mattered most: making the experience feel easy to follow. I kept the visuals simple and added small details like greetings, real photos, and countdowns to make the process feel like a real app. Everything was built with the goal of helping users get to their family members as quick as possible with moments of emotion.


Home Page

Home Page

Current Location: Shows where the user is teleporting from so they know they are at a verified hub. It's subtle but important.


Notification and Credits: I added a notification icon to show that users can receive visit requests too. The credit count helps people keep track of how many visits they have left for the month so they can use them with intention.


Personal Greeting: I wanted the app to feel warm and human from the start, so I added a greeting to set a friendly tone right away.


Family List: This is the heart of the app. Each card shows a real photo and availability status so it feels like you are connecting with a person, not just a location. I used a vibrant blue for the “Start Visit” button so it stands out without feeling too loud.


Upcoming Events: Helps make visits feel more meaningful by tying them to real moments like birthdays or holidays.


Current Location: Shows where the user is teleporting from so they know they are at a verified hub. It's subtle but important.


Notification and Credits: I added a notification icon to show that users can receive visit requests too. The credit count helps people keep track of how many visits they have left for the month so they can use them with intention.


Personal Greeting: I wanted the app to feel warm and human from the start, so I added a greeting to set a friendly tone right away.


Family List: This is the heart of the app. Each card shows a real photo and availability status so it feels like you are connecting with a person, not just a location. I used a vibrant blue for the “Start Visit” button so it stands out without feeling too loud.


Upcoming Events: Helps make visits feel more meaningful by tying them to real moments like birthdays or holidays.


Confirm Your Visit Page

Confirm Your Visit Page

Visit Details: Gives users a clear recap of where they are going, who they are visiting, and when. It is meant to build trust and clarity before teleporting.


Message Box: Lets users leave a short message before they go. It adds a thoughtful, personal touch to the experience.


Credit Reminder: I added a line that reminds users they are using one of their monthly credits. It keeps things clear so there are no surprises.


Visit Now Button: The call to action is styled in a bright blue so it naturally draws attention without being too aggressive.

Visit Details: Gives users a clear recap of where they are going, who they are visiting, and when. It is meant to build trust and clarity before teleporting.


Message Box: Lets users leave a short message before they go. It adds a thoughtful, personal touch to the experience.


Credit Reminder: I added a line that reminds users they are using one of their monthly credits. It keeps things clear so there are no surprises.


Visit Now Button: The call to action is styled in a bright blue so it naturally draws attention without being too aggressive.

Safety Scan Page

Safety Scan Page

Loading Animation: I added an animation to show that a scan is happening in real time, helping users understand that this step might take a few seconds.

Visual Representation: To reinforce what’s going on behind the scenes, I used two building motifs that fade in one at a time to represent the environment being scanned. (Showcased in the prototype)

Supportive Copy: I included friendly and clear language to explain what’s happening during this step, so users aren’t confused or left wondering why it’s taking a moment.

Additional Copy for Drop-Off: I added a few extra lines of copy to reduce the chance of users dropping off during the wait. It keeps them engaged and reassured.

Cancel Visit Button: I originally used a bold red but it pulled too much attention. I changed it to a calmer color so it’s still visible without competing with the main action.

Loading Animation: I added an animation to show that a scan is happening in real time, helping users understand that this step might take a few seconds.

Visual Representation: To reinforce what’s going on behind the scenes, I used two building motifs that fade in one at a time to represent the environment being scanned. (Showcased in the prototype)

Supportive Copy: I included friendly and clear language to explain what’s happening during this step, so users aren’t confused or left wondering why it’s taking a moment.

Additional Copy for Drop-Off: I added a few extra lines of copy to reduce the chance of users dropping off during the wait. It keeps them engaged and reassured.

Cancel Visit Button: I originally used a bold red but it pulled too much attention. I changed it to a calmer color so it’s still visible without competing with the main action.

Countdown Page

Countdown Page

Teleport Countdown: I added a countdown so users know exactly when the teleportation will happen. It gives them a short moment to prepare mentally and adds a sense of anticipation and clarity to the experience.


Cancel Button: At this stage, I made the cancel button bright red to make it stand out. Since it’s the final moment where users can still back out, I wanted to make that option really clear and easy to act on.

Teleport Countdown: I added a countdown so users know exactly when the teleportation will happen. It gives them a short moment to prepare mentally and adds a sense of anticipation and clarity to the experience.


Cancel Button: At this stage, I made the cancel button bright red to make it stand out. Since it’s the final moment where users can still back out, I wanted to make that option really clear and easy to act on.

Confirm Arrival Page

Confirm Arrival Page

Arrival Map: I added a map with a pulsing marker to clearly show where the user landed. Even though this is about visiting family, I wanted to ground the experience in a real place.


Confirmation Modal: The modal lets users know they arrived safely, with profile photos to make it feel personal. It includes both hub addresses and a message box to let their family know they’re there.


Return Reminder: I added a short note before the CTA that reminds users they’ll need to come back to the same hub to return home.

Arrival Map: I added a map with a pulsing marker to clearly show where the user landed. Even though this is about visiting family, I wanted to ground the experience in a real place.


Confirmation Modal: The modal lets users know they arrived safely, with profile photos to make it feel personal. It includes both hub addresses and a message box to let their family know they’re there.


Return Reminder: I added a short note before the CTA that reminds users they’ll need to come back to the same hub to return home.

Return Home Page

Return Home Page

Updated Location: The user’s current hub updates to show they’re somewhere new.


Return CTA: I made “Start Your Return” the main action so it's clear what the next step is. The family list is hidden during this phase to avoid any confusion. Users can only go back home before starting a new visit.


Credit Reminder: The credit count now shows one remaining to make it clear that one trip has been used and only the return is left.

Updated Location: The user’s current hub updates to show they’re somewhere new.


Return CTA: I made “Start Your Return” the main action so it's clear what the next step is. The family list is hidden during this phase to avoid any confusion. Users can only go back home before starting a new visit.


Credit Reminder: The credit count now shows one remaining to make it clear that one trip has been used and only the return is left.

08. REFLECTION

08. REFLECTION

What I learned 🤔

What I learned 🤔

This project taught me how to ideate from a brief that was really vague. I ran into a lot of roadblocks and got frustrated trying to figure out what would actually make sense for something like teleportation. It was tough to think through all the assumptions and constraints while still making the experience feel emotionally thoughtful. On top of that, it was hard to come up with an idea that felt meaningful and truly centered around user goals. But pushing through that made me better at navigating ambiguity and finding clarity through design.


This project taught me how to ideate from a brief that was really vague. I ran into a lot of roadblocks and got frustrated trying to figure out what would actually make sense for something like teleportation. It was tough to think through all the assumptions and constraints while still making the experience feel emotionally thoughtful. On top of that, it was hard to come up with an idea that felt meaningful and truly centered around user goals. But pushing through that made me better at navigating ambiguity and finding clarity through design.


Let's Chat!


Benjamin Moon

Product Designer

benjimoon2566@gmail.com



© 2025 Benjamin Moon. All rights reserved.



Let's Chat!


Benjamin Moon

Product Designer

benjimoon2566@gmail.com



© 2025 Benjamin Moon. All rights reserved.



Let's Chat!


Benjamin Moon

Product Designer

benjimoon2566@gmail.com



© 2025 Benjamin Moon. All rights reserved.